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In page Kult (role-playing game):

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The fourth edition, Kult: Divinity Lost, uses rules that are based on the Apocalypse World rules engine.[1] Players roll two 10-sided dice, add possible modifications, and try to reach at least 10 to avoid failure or 15 to gain a complete success.[citation needed] Kult: Divinity Lost also has a system where the Gamemaster builds the campaign around the player characters and aims to evoke personal horror.