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In page Worms (series):
"Worms 3D, released in 2003, was the first installment of the series with three-dimensional gameplay. The game features a 'poxel' engine, described as a hybrid of polygons and voxels (the 3D analogues of pixels), which allows for pseudo-realistic terrain deformation similar in style to the 2D games, in which the terrain was represented by a bitmap.[citation needed] The game was followed in 2004 by a spin-off, Worms Forts: Under Siege, and the fourth-numbered sequel, Worms 4: Mayhem, in 2005. In the same year as Worms 3's release, Team17 would announce the cancellation of Worms Battle Rally, a karting game that would allow players to frag their opponents.[9]