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In page Camping (video games):

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The MMORPG EverQuest, when first released, required significant time investment to advance in level for most players, requiring many hours of killing NPCs.[citation needed] Players soon realized that camping in one spot and having a single player (referred to as a "puller") leave the group to "pull" a mob back to the group – which would then be attacked by the rest of the group – was the most efficient way to gain experience. The prevalence of camping in EverQuest became significant enough for some of the game's playerbase and critics to jokingly refer to the game as "EverCamp".[2]